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PlayStation Move; The PS3 Motion controller
Topic Started: Mar 10 2010, 08:51 PM (2,998 Views)
bediger
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A few controller product shots.

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Edited by bediger, Mar 10 2010, 08:53 PM.
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bediger
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Sports Champions Screenshots & Images

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bediger
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Motion Fighter (working title) Screenshots & Images

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SuperTrainStationH
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Remember how Sony was digging at the Wii Remote at E3 2006 and talking about how the Sixaxis was better because it used the traditional two hands on one unit setup?

Of course Sony isn't "at fault" for emulating Nintendo's freehand control setup. Freehand is clear the way to go with motion control, otherwise you're limited to simply tilting the controller around.

So, will the Playstation Move be to the Sixaxis as the Dual Shock 1 was to the original Playstation controller, replacing it entirely and becoming standard issue on most titles, or will it just be a cool add on for certain compatible games like the Eye Toy?

While this technology is awesome, it irks me to think of all the Playstation zealots who have been calling Nintendo's freehand motion control gimmicky and stupid for the past five years (wow, it's been that long already) who are now going to be singing its praises long before they even get to touch the controller.
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matt456p
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In terms of hardware: Better than the Wii.
In terms of Creativity and use of hardware: Nintendo does it better

It looks great... from a technical standpoint. But outside of Eyepet (I actually really want to play this game) and LBP, all of the consepts they showed have already been done on wii. It's a definate purchase for me, and it's technically better than the Wii, but Nintendo has nothing to worry about.

I also love how they complimented NIntendo on their casual grab and noted that they're plan with Move us to move (pun intended) the Wii audience to the PS3.
Edited by matt456p, Mar 10 2010, 10:08 PM.
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KeeL246
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I HOPE, that they have certain games tailored completely to the new motion controller but still have other games strictly for the controller. The games shown there look very fun to play just from the screenshots and I would definitely pick it up.
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browland1
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Nintendo's motion control was gimmicky until it was proven profitable, now Sony has come out with something similar and Microsoft also has Project Natal in the pipeline. I think both Sony and Microsoft have great potential with this technology so long as they do not limit it to sub-standard sports games and games that focus on motion controls over everything else.

Let's face it, graphics have come a long way and are approaching photo-realism. There is a glass ceiling and these gaming companies know it, and they need to stay innovative by providing more interactive options, such as motion control that Nintendo pioneered. It's the wave of the future and I am excited to see where it will go.
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browland1
Mar 10 2010, 10:12 PM
Nintendo's motion control was gimmicky until it was proven profitable, now Sony has come out with something similar and Microsoft also has Project Natal in the pipeline. I think both Sony and Microsoft have great potential with this technology so long as they do not limit it to sub-standard sports games and games that focus on motion controls over everything else.

Let's face it, graphics have come a long way and are approaching photo-realism. There is a glass ceiling and these gaming companies know it, and they need to stay innovative by providing more interactive options, such as motion control that Nintendo pioneered. It's the wave of the future and I am excited to see where it will go.
This post made me afraid about something a lot of people have been afraid of for a while. The problem of being too realistic.

Seriously, when the next gen consoles come out and perect graphics and motion control, there is gonna be A LOT of games trying to portray realism and do it perefectly. How fun is this going to be?
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BoBeHoBe
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matt456
Mar 10 2010, 10:16 PM
browland1
Mar 10 2010, 10:12 PM
Nintendo's motion control was gimmicky until it was proven profitable, now Sony has come out with something similar and Microsoft also has Project Natal in the pipeline. I think both Sony and Microsoft have great potential with this technology so long as they do not limit it to sub-standard sports games and games that focus on motion controls over everything else.

Let's face it, graphics have come a long way and are approaching photo-realism. There is a glass ceiling and these gaming companies know it, and they need to stay innovative by providing more interactive options, such as motion control that Nintendo pioneered. It's the wave of the future and I am excited to see where it will go.
This post made me afraid about something a lot of people have been afraid of for a while. The problem of being too realistic.

Seriously, when the next gen consoles come out and perect graphics and motion control, there is gonna be A LOT of games trying to portray realism and do it perefectly. How fun is this going to be?
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SuperTrainStationH
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Also, games that strive for photorealism tend to be either war, crime, or sports themed games.

How about something with some spirit and personality. Real life is photorealistic, yet they are light moments and aspects to it.

I can imagine no reason for visual hardware more powerful than a theoretical Playstation 5, the real evolution is in how people relate to their games. In hindsight even the leap to 3-D was more about the "feel" than the graphics themselves.
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browland1
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matt456
Mar 10 2010, 10:16 PM
browland1
Mar 10 2010, 10:12 PM
Nintendo's motion control was gimmicky until it was proven profitable, now Sony has come out with something similar and Microsoft also has Project Natal in the pipeline. I think both Sony and Microsoft have great potential with this technology so long as they do not limit it to sub-standard sports games and games that focus on motion controls over everything else.

Let's face it, graphics have come a long way and are approaching photo-realism. There is a glass ceiling and these gaming companies know it, and they need to stay innovative by providing more interactive options, such as motion control that Nintendo pioneered. It's the wave of the future and I am excited to see where it will go.
This post made me afraid about something a lot of people have been afraid of for a while. The problem of being too realistic.

Seriously, when the next gen consoles come out and perect graphics and motion control, there is gonna be A LOT of games trying to portray realism and do it perefectly. How fun is this going to be?
I don't think "too much realism" in gaming is a bad thing, but it will require game companies to find new ways to be innovative because the "wow" factor is fleeting and gamers will get bored once graphics have hit their apex. Think of it in the same light as CGI in movies. It provides limitless possibilities and photo-realistic representations of anything the filmmaker desires. The problem is that movie-goers have become wise to CGI and it does not pack the same punch as it did, say, 10 years ago. But then you get movies like "Avatar" that push the limits even further and people go bananas over it. An old idea done in an innovative way can still be profitable.

But let's not forget the most important aspects of gaming; story and gameplay. Graphics are not a primary consideration for most gamers and we will be more than happy to tolerate substance over style. As long as game developers don't lose sight of this during their struggle to dazzle people, I think we'll be fine :)
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Direngrey911
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I think I'll skip this one... not a fan of the wii-mote and this is -obviously- close to the same thing...
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matt456p
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browland1
Mar 10 2010, 10:42 PM
matt456
Mar 10 2010, 10:16 PM
browland1
Mar 10 2010, 10:12 PM
Nintendo's motion control was gimmicky until it was proven profitable, now Sony has come out with something similar and Microsoft also has Project Natal in the pipeline. I think both Sony and Microsoft have great potential with this technology so long as they do not limit it to sub-standard sports games and games that focus on motion controls over everything else.

Let's face it, graphics have come a long way and are approaching photo-realism. There is a glass ceiling and these gaming companies know it, and they need to stay innovative by providing more interactive options, such as motion control that Nintendo pioneered. It's the wave of the future and I am excited to see where it will go.
This post made me afraid about something a lot of people have been afraid of for a while. The problem of being too realistic.

Seriously, when the next gen consoles come out and perect graphics and motion control, there is gonna be A LOT of games trying to portray realism and do it perefectly. How fun is this going to be?
I don't think "too much realism" in gaming is a bad thing, but it will require game companies to find new ways to be innovative because the "wow" factor is fleeting and gamers will get bored once graphics have hit their apex. Think of it in the same light as CGI in movies. It provides limitless possibilities and photo-realistic representations of anything the filmmaker desires. The problem is that movie-goers have become wise to CGI and it does not pack the same punch as it did, say, 10 years ago. But then you get movies like "Avatar" that push the limits even further and people go bananas over it. An old idea done in an innovative way can still be profitable.

But let's not forget the most important aspects of gaming; story and gameplay. Graphics are not a primary consideration for most gamers and we will be more than happy to tolerate substance over style. As long as game developers don't lose sight of this during their struggle to dazzle people, I think we'll be fine :)
I'm just afraid that we'll see too many realistic Heavy Rain-esque games with photo-realistic graphics, sound, and motion control. It'll be fun, but the creativity won't be there.
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bediger
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Back on topic...

"Sony has clarified that, although four of the Move wand controllers can be used at a time, the PS3 motion control system only supports two Move controllers and two of the offhand "sub-controllers" at once.

There's a cap of four controllers total, explained Justin Cooney, a senior account manager for developer support at Sony Computer Entertainment America, in a GDC session.

That includes the nunchuck-style wireless offhand controllers. "I always think of it as the left side of a Sixaxis," Cooney said,

Although Cooney didn't discuss details, the restriction is likely due to the fact the Move sub-controller uses Bluetooth to connect wirelessly and independently with the PS3.

This is unlike Nintendo's system, whereby the wired nunchuck sends information back over the same wireless connection as the Wii remote.

Sony is about to make its main presentation of the Move to developers at GDC - we'll let you know if there are further details."

Source: Eurogamer
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slavko123496
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What a rip-off
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Direngrey911
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*facepalm*
I mean, I love Sony, but... *facepalm*
This goes a little far lol
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KBgames
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this will fail, the whole appeal of the wii is that it's different and Sony can't duplicate that.

p.s. I love Sony but what the hell were they thinking when they designed that thing. Guess they are trying to get the female market away from the wii lol, they had to notice the resemblance.
Edited by KBgames, Mar 12 2010, 01:48 AM.
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Direngrey911
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yeah whats with the ball on top? is this supposed to be a septa or something?
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Porcelain
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For those who are failing to keep on topic in this thread, please keep back to the original concept, and enough talk about the vibes and what not.

I'm over the whole motion control concept, I do not enjoy the idea of adding yet another controller/peripheral to what I already have.

Much of what I have seen from Nintendo's side can still be quite gimmicky, well from third party developers at least it seems like, where companies will opt traditional control, where it would be more beneficial and offer just tighter controls in order for sloppy movements and waving of the motion control.

I do believe this can bring something new to the table, and maybe Sony can tighten it up, and put more power behind it than Nintendo can, but as I said, I don't want to buy more controllers, and I really hope that this does not over ride good ol games that just use the normal controller that I don't need to wave around.

So far from the tech demo's I just see prettier game versions of what Nintendo has already put out. Is it really going in a new direction? Or just trying to capitalize on Nintendo's market since they seem to be having extreme success with branching out towards those who didn't game/never may have gamed before the Wii.

I'm quite skeptical at this point and time, I'm tired of this whole motion movement right now.

I'm not going to place a final judgment and write it completely off, as it stands, I'm not very excited about it.

EDIT: There are certain comments I had to delete from this topic, and those users know who they are. To avoid closing down the topic entirely I took this approach, and I'm sorry if this angers anyone, but some comments were very inappropriate and quoted at various points that it would just be too much work to edit those post entirely, so instead I will remove them.

I don't care if you joke around, but somethings should be joked to each other in private messages, things like this are of a more adult nature and we have quite a few young members in this forum, I know that with the Internet it's probably nothing they have not already been exposed to. It's just to try and keep everything respectful and on topic at least.
Edited by Porcelain, Mar 13 2010, 07:49 PM.

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Porcelain
Mar 13 2010, 07:39 PM
For those who are failing to keep on topic in this thread, please keep back to the original concept, and enough talk about the vibes and what not.

I'm over the whole motion control concept, I do not enjoy the idea of adding yet another controller/peripheral to what I already have.

Much of what I have seen from Nintendo's side can still be quite gimmicky, well from third party developers at least it seems like, where companies will opt traditional control, where it would be more beneficial and offer just tighter controls in order for sloppy movements and waving of the motion control.

I do believe this can bring something new to the table, and maybe Sony can tighten it up, and put more power behind it than Nintendo can, but as I said, I don't want to buy more controllers, and I really hope that this does not over ride good ol games that just use the normal controller that I don't need to wave around.

So far from the tech demo's I just see prettier game versions of what Nintendo has already put out. Is it really going in a new direction? Or just trying to capitalize on Nintendo's market since they seem to be having extreme success with branching out towards those who didn't game/never may have gamed before the Wii.

I'm quite skeptical at this point and time, I'm tired of this whole motion movement right now.

I'm not going to place a final judgment and write it completely off, as it stands, I'm not very excited about it.

EDIT: There are certain comments I had to delete from this topic, and those users know who they are. To avoid closing down the topic entirely I took this approach, and I'm sorry if this angers anyone, but some comments were very inappropriate and quoted at various points that it would just be too much work to edit those post entirely, so instead I will remove them.

I don't care if you joke around, but somethings should be joked to each other in private messages, things like this are of a more adult nature and we have quite a few young members in this forum, I know that with the Internet it's probably nothing they have not already been exposed to. It's just to try and keep everything respectful and on topic at least.
uh we've been done talking about vibrators why did u even have to bring it up again? do you have some sort of vibrator fixation or something?
just curious is all
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Ps3girl:

I'm simply stating the reason as to why I removed certain content. Including the topic that it was over so people know what it was pertaining to.

I also don't believe it is wise to make snappy remarks about anyone having a fixation towards it, when that is exactly the topic that is causing problems.

Your curiosity and crude phrasing of sentences are unwarranted in a forum where it does not pertain at all to the topic.

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ps3girlgamer1990
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Mar 14 2010, 02:29 PM
Ps3girl:

I'm simply stating the reason as to why I removed certain content. Including the topic that it was over so people know what it was pertaining to.

I also don't believe it is wise to make snappy remarks about anyone having a fixation towards it, when that is exactly the topic that is causing problems.

Your curiosity and crude phrasing of sentences are unwarranted in a forum where it does not pertain at all to the topic.
wow lighten up and learn to take a joke.........jesus christ ur so uptight........learn to laugh a little
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Direngrey911
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...well ok then, back to the PSthrii-mote: As mentioned above, I'm just not a fan of jumping around like an idiot in front of my TV. If I want to play video games, I like to sit down and enjoy them, instead of waving that thing in front of my TV, spending 5 minutes to get used to the sensor's.
Maybe they'll improve on the wii-mote a little; usually the remote doesn't even have to be pointed at the TV, it seems like shaking it around does only one thing: why not just have a button then?

My point being: The Game should be fun on it's own, we don't need gimmicks and accessories to make the otherwise bland game at least interesting...

I mean, we all know what happens when nintendo starts going crazy with their accessories... Posted Image
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Hab dich verloren in diesen Tagen und jede Stunde an dich gedacht! "

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SuperTrainStationH
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Direngrey911
Mar 14 2010, 04:37 PM
...well ok then, back to the PSthrii-mote: As mentioned above, I'm just not a fan of jumping around like an idiot in front of my TV. If I want to play video games, I like to sit down and enjoy them, instead of waving that thing in front of my TV, spending 5 minutes to get used to the sensor's.
Maybe they'll improve on the wii-mote a little; usually the remote doesn't even have to be pointed at the TV, it seems like shaking it around does only one thing: why not just have a button then?

My point being: The Game should be fun on it's own, we don't need gimmicks and accessories to make the otherwise bland game at least interesting...

I mean, we all know what happens when nintendo starts going crazy with their accessories... Posted Image
Actually very few Wii games, even those that use the motion sensor and pointer extensively, actually involve getting up and hopping around miming game actions while playing.

Having the controllers in two hands actually lets you play in a more lazy style sometimes. :P
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Direngrey911
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SuperTrainStationH
Mar 17 2010, 10:32 AM
Direngrey911
Mar 14 2010, 04:37 PM
...well ok then, back to the PSthrii-mote: As mentioned above, I'm just not a fan of jumping around like an idiot in front of my TV. If I want to play video games, I like to sit down and enjoy them, instead of waving that thing in front of my TV, spending 5 minutes to get used to the sensor's.
Maybe they'll improve on the wii-mote a little; usually the remote doesn't even have to be pointed at the TV, it seems like shaking it around does only one thing: why not just have a button then?

My point being: The Game should be fun on it's own, we don't need gimmicks and accessories to make the otherwise bland game at least interesting...

I mean, we all know what happens when nintendo starts going crazy with their accessories... Posted Image
Actually very few Wii games, even those that use the motion sensor and pointer extensively, actually involve getting up and hopping around miming game actions while playing.

Having the controllers in two hands actually lets you play in a more lazy style sometimes. :P
yeah, but they always seem to use at least one event to shove the motion capabilities in your face. Twilight Princess for example: Why do I need to shake the remote when Link swings in pre-determined patterns anyway? Why not just have a button?!

Maybe I'm getting old...
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