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FF7 Remake update.
Topic Started: Jun 1 2010, 09:46 PM (1,399 Views)
BONEYARDS1989
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Yoshinori Kitase has said it will take ten times as long to make as the original took, (so 40 years he's saying) if you want to mark your calendar for 2050 then feel free to do so, at least when it does come out it'll kill the time while you're waiting to die.
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DizzyDial
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I for one don't want a remake, I can foresee them messing it up much easier than I can see them improving (or even capturing the magic of) it.
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Porcelain
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There has been speculation for a while that it's been in the works this whole time that the PS3 has been out, but has been so tightly guarded that they just keep eluding to the idea, or trying to discourage people from thinking it will happen with lots of mention of "It would take too many years."

Who truly knows though, Sony and Square Enix knows that a title as popular as that if it were to be remade the sales would go through the roof! To further reach an audience they may not have been able to play FF7.

I always keep my hopes open to the idea, but I'm not holding my breath, all the fans want a remake, but are the developers ready to put in the time needed with all the other projects?

I hope someday it happens, but I don't know if fans will see it on the PS3.

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BONEYARDS1989
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I don't want to see a remake either in all honesty, I love FF7 but they're just milking it dry. FF7 is no longer about FF7, it's just a massive cash cow nowadays.
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eSkilliam
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Boneyards1989
Jun 1 2010, 09:46 PM
Yoshinori Kitase has said it will take ten times as long to make as the original took, (so 40 years he's saying) if you want to mark your calendar for 2050 then feel free to do so, at least when it does come out it'll kill the time while you're waiting to die.
10 times as long... Well seeing as every few years they are pumping out a new final fantasy that has just as much programming and story development involved, and everything needed for a remake is already done and accessible by these guys except the graphics... I would say that is them skirting the question because they aren't planning on re-doing it... It's not hard to port a game to a newer system for these companies, but that long? just to redo the graphics? I highly doubt it.


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Direngrey911
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Well they're gonna' do what Square-Enix does best when it comes to FFVII:
Take a rather serious story and well established characters, Turn them into flaming gay stereotypes, give them the weirdest clothes ever designed, and say "screw you!" to the fans by totally messing up the story...

*cough*ADVENTCHILDREN*cough*
seriously... that one was terrible! If it were up to me I'd only give it a 2-word review: Shit Children!
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TheHBF
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40 years? Are they kidding? We have made longer and better role playing games in this generation, I am sure it won't take that long.
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Lawnboi
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I think if they remade it THE EXACT SAME, like same dialog and everything. It would be amazing. But knowing humanity they wont.
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hooflung128
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eSkilliam
Jun 1 2010, 10:56 PM
Boneyards1989
Jun 1 2010, 09:46 PM
Yoshinori Kitase has said it will take ten times as long to make as the original took, (so 40 years he's saying) if you want to mark your calendar for 2050 then feel free to do so, at least when it does come out it'll kill the time while you're waiting to die.
10 times as long... Well seeing as every few years they are pumping out a new final fantasy that has just as much programming and story development involved, and everything needed for a remake is already done and accessible by these guys except the graphics... I would say that is them skirting the question because they aren't planning on re-doing it... It's not hard to port a game to a newer system for these companies, but that long? just to redo the graphics? I highly doubt it.
Completely agree. It is almost insulting for him to say something like this unless what he has in his mind simply isn't capable of becoming reality at this point and after seeing FF13 and Demon's Souls on the PS3 I doubt he has anything in his mind that could rival those games for FFVII.

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BONEYARDS1989
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hooflung128
Jun 3 2010, 12:44 PM
eSkilliam
Jun 1 2010, 10:56 PM
Boneyards1989
Jun 1 2010, 09:46 PM
Yoshinori Kitase has said it will take ten times as long to make as the original took, (so 40 years he's saying) if you want to mark your calendar for 2050 then feel free to do so, at least when it does come out it'll kill the time while you're waiting to die.
10 times as long... Well seeing as every few years they are pumping out a new final fantasy that has just as much programming and story development involved, and everything needed for a remake is already done and accessible by these guys except the graphics... I would say that is them skirting the question because they aren't planning on re-doing it... It's not hard to port a game to a newer system for these companies, but that long? just to redo the graphics? I highly doubt it.
Completely agree. It is almost insulting for him to say something like this unless what he has in his mind simply isn't capable of becoming reality at this point and after seeing FF13 and Demon's Souls on the PS3 I doubt he has anything in his mind that could rival those games for FFVII.

I don't think they could pull it off without Sakaguchi anyways lol. Look at the crap that they've been releasing since he left.
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eSkilliam
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Boneyards1989
Jun 3 2010, 01:28 PM
hooflung128
Jun 3 2010, 12:44 PM
eSkilliam
Jun 1 2010, 10:56 PM
Boneyards1989
Jun 1 2010, 09:46 PM
Yoshinori Kitase has said it will take ten times as long to make as the original took, (so 40 years he's saying) if you want to mark your calendar for 2050 then feel free to do so, at least when it does come out it'll kill the time while you're waiting to die.
10 times as long... Well seeing as every few years they are pumping out a new final fantasy that has just as much programming and story development involved, and everything needed for a remake is already done and accessible by these guys except the graphics... I would say that is them skirting the question because they aren't planning on re-doing it... It's not hard to port a game to a newer system for these companies, but that long? just to redo the graphics? I highly doubt it.
Completely agree. It is almost insulting for him to say something like this unless what he has in his mind simply isn't capable of becoming reality at this point and after seeing FF13 and Demon's Souls on the PS3 I doubt he has anything in his mind that could rival those games for FFVII.

I don't think they could pull it off without Sakaguchi anyways lol. Look at the crap that they've been releasing since he left.
I think you're missing the point... It wouldn't really be in his hands at this point. The game is already made, written, story-line is complete, everything... The only thing the have to do is:

1.) Update the graphical portion of the program, and have artists make new graphics, same for sound if they want to. and
2.) Port it, which is obviously easy because it took no time to get FF7 on PSN.

So It comes down to a matter of hiring artists and programmers to work for a couple months, a fraction of the work of doing a new game, and they could have a full price title on their hands. So my vote is either laziness or someone at the company is pulling the plug for some reason.


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hooflung128
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Well you can't just plug in better art assets so they'll have to get another engine to run it. They'd probably use the Unreal Engine 3 that they use for The Last Remnant. Hopefully they could get Microsoft to put in a good word with BioWare and Epic Games to help them solve the texture pop-in and fps issues.
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eSkilliam
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Why couldn't they use the engine it ran on? And even if they did have to use another engine, it would be done as well, and all they would have to do is plug in art music and backstory... I'm just saying that like 40 years is so far fetched it's not even funny.
Edited by eSkilliam, Jun 3 2010, 02:09 PM.


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Mett
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I think it will happen at some point. Would be complete morons not to put it out.
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hooflung128
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eSkilliam
Jun 3 2010, 02:08 PM
Why couldn't they use the engine it ran on? And even if they did have to use another engine, it would be done as well, and all they would have to do is plug in art music and backstory... I'm just saying that like 40 years is so far fetched it's not even funny.
Because a game engine is based on mathmatical calculations that are stored in specific data structures. In game programming these data structures are usually called vertices. When a company releases a game platform it is nothing more than a sophisticated graphing calculator and it is limited by what it data structures it can store and operate on at one time.

What you see on the screen is limited to the type of data structures it can hold in memory at any specific moment. Limitations in technology are hard coded into data structures and the algorithms that work on those structures. The render engine has to exist in memory too and the juggling of these resources is the magic that makes games happen on the screen.

PSN PS1 games are not ports. They are the ISOs of the original games with extra code added to it so it can play on unintended media. The PS3 and PSP run an emulator in software that implements all the original PS1 API's in software. The PS2 actually has a PS1 processor inside it.

So it is not as simple as plugging in new art assets. It does need a new engine. But you are 100% correct when talking about the time frame. No way would it take 40 years, that is pure developer hyperbole. Square Enix already has one of the fastest to-market, day-and-date development kits known to man, Unreal Engine 3. They just don't have the expertise in tweaking it for consoles, but they have some pretty impressive art assets within that environment.

They could make the game in a year and a half since the game is essentially done. I think the Developer wants something epic on the scale of Final Fantasy 14 graphics... and that is rediculous... the game isn't that good to warrant something over the top.
Edited by hooflung128, Jun 3 2010, 02:43 PM.
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BONEYARDS1989
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hooflung128
Jun 3 2010, 02:42 PM
eSkilliam
Jun 3 2010, 02:08 PM
Why couldn't they use the engine it ran on? And even if they did have to use another engine, it would be done as well, and all they would have to do is plug in art music and backstory... I'm just saying that like 40 years is so far fetched it's not even funny.
Because a game engine is based on mathmatical calculations that are stored in specific data structures. In game programming these data structures are usually called vertices. When a company releases a game platform it is nothing more than a sophisticated graphing calculator and it is limited by what it data structures it can store and operate on at one time.

What you see on the screen is limited to the type of data structures it can hold in memory at any specific moment. Limitations in technology are hard coded into data structures and the algorithms that work on those structures. The render engine has to exist in memory too and the juggling of these resources is the magic that makes games happen on the screen.

PSN PS1 games are not ports. They are the ISOs of the original games with extra code added to it so it can play on unintended media. The PS3 and PSP run an emulator in software that implements all the original PS1 API's in software. The PS2 actually has a PS1 processor inside it.

So it is not as simple as plugging in new art assets. It does need a new engine. But you are 100% correct when talking about the time frame. No way would it take 40 years, that is pure developer hyperbole. Square Enix already has one of the fastest to-market, day-and-date development kits known to man, Unreal Engine 3. They just don't have the expertise in tweaking it for consoles, but they have some pretty impressive art assets within that environment.

They could make the game in a year and a half since the game is essentially done. I think the Developer wants something epic on the scale of Final Fantasy 14 graphics... and that is rediculous... the game isn't that good to warrant something over the top.
The unreal engine isn't good for how you are suggesting it is applied man, there is too many compatibility issues, crystal tools is the software they used for XIII and it would be ideal for an FF7 remake. To suggest that it could just be ported is a bit daft, I think your idea of a port is well off mate, not flaming you or anything.
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BONEYARDS1989
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hooflung128
Jun 3 2010, 02:42 PM
eSkilliam
Jun 3 2010, 02:08 PM
Why couldn't they use the engine it ran on? And even if they did have to use another engine, it would be done as well, and all they would have to do is plug in art music and backstory... I'm just saying that like 40 years is so far fetched it's not even funny.
Because a game engine is based on mathmatical calculations that are stored in specific data structures. In game programming these data structures are usually called vertices. When a company releases a game platform it is nothing more than a sophisticated graphing calculator and it is limited by what it data structures it can store and operate on at one time.

What you see on the screen is limited to the type of data structures it can hold in memory at any specific moment. Limitations in technology are hard coded into data structures and the algorithms that work on those structures. The render engine has to exist in memory too and the juggling of these resources is the magic that makes games happen on the screen.

PSN PS1 games are not ports. They are the ISOs of the original games with extra code added to it so it can play on unintended media. The PS3 and PSP run an emulator in software that implements all the original PS1 API's in software. The PS2 actually has a PS1 processor inside it.

So it is not as simple as plugging in new art assets. It does need a new engine. But you are 100% correct when talking about the time frame. No way would it take 40 years, that is pure developer hyperbole. Square Enix already has one of the fastest to-market, day-and-date development kits known to man, Unreal Engine 3. They just don't have the expertise in tweaking it for consoles, but they have some pretty impressive art assets within that environment.

They could make the game in a year and a half since the game is essentially done. I think the Developer wants something epic on the scale of Final Fantasy 14 graphics... and that is rediculous... the game isn't that good to warrant something over the top.
The unreal engine isn't good for how you are suggesting it is applied man, there is too many compatibility issues, crystal tools is the software they used for XIII and it would be ideal for an FF7 remake. To suggest that it could just be ported is a bit daft, I think your idea of a port is well off mate, not flaming you or anything.
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BONEYARDS1989
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Sorry for double post.
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eSkilliam
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Well, all the backgrounds were still pictures, so a 3D engine wouldn't be needed... they could take the games original engine, recompile it on the PS3 compilers and only have to change out a few libraries, the backgrounds should be able to be swapped out easily for higher res, and include newer compiler libraries for the graphics which should take care of most of that work, the story and gameplay algorithms could stay the same probably exactly, and update the still graphics for those in the same way, and all they would have to reprogram is the handling of the character models. And make new character models... I'm just saying, I don't think it would be that hard to port all of the game but the graphics and character models, and just reprogram those portions.


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Direngrey911
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eSkilliam
Jun 3 2010, 05:38 PM
Well, all the backgrounds were still pictures, so a 3D engine wouldn't be needed... they could take the games original engine, recompile it on the PS3 compilers and only have to change out a few libraries, the backgrounds should be able to be swapped out easily for higher res, and include newer compiler libraries for the graphics which should take care of most of that work, the story and gameplay algorithms could stay the same probably exactly, and update the still graphics for those in the same way, and all they would have to reprogram is the handling of the character models. And make new character models... I'm just saying, I don't think it would be that hard to port all of the game but the graphics and character models, and just reprogram those portions.
You make a good point; Even if they decided to say "!@#$ it" and create a whole new game-engine and re-design everything completely new, it still wouldn't take a fraction of the time quoted.

I think he was just exaggerating and is probably just implying "FFVII is antiquated by today's standards, and people can't be bothered to read text and put some effort into progressing without having the story force-fed to them, therefore creating a remake would COST US MONEY."
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BONEYARDS1989
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eSkilliam
Jun 3 2010, 05:38 PM
Well, all the backgrounds were still pictures, so a 3D engine wouldn't be needed... they could take the games original engine, recompile it on the PS3 compilers and only have to change out a few libraries, the backgrounds should be able to be swapped out easily for higher res, and include newer compiler libraries for the graphics which should take care of most of that work, the story and gameplay algorithms could stay the same probably exactly, and update the still graphics for those in the same way, and all they would have to reprogram is the handling of the character models. And make new character models... I'm just saying, I don't think it would be that hard to port all of the game but the graphics and character models, and just reprogram those portions.
But that's not what they were proposing to do though, you're suggesting a HD enhanced res version of the game. They want to make a complete over haul, ie FFXIII graphics, what would be the point in just doing a high res version of the original ? They would lose money on it. I wouldn't buy it for one, what's the point when I have the original ?
Edited by BONEYARDS1989, Jun 3 2010, 08:03 PM.
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eSkilliam
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Boneyards1989
Jun 3 2010, 08:00 PM
eSkilliam
Jun 3 2010, 05:38 PM
Well, all the backgrounds were still pictures, so a 3D engine wouldn't be needed... they could take the games original engine, recompile it on the PS3 compilers and only have to change out a few libraries, the backgrounds should be able to be swapped out easily for higher res, and include newer compiler libraries for the graphics which should take care of most of that work, the story and gameplay algorithms could stay the same probably exactly, and update the still graphics for those in the same way, and all they would have to reprogram is the handling of the character models. And make new character models... I'm just saying, I don't think it would be that hard to port all of the game but the graphics and character models, and just reprogram those portions.
But that's not what they were proposing to do though, you're suggesting a HD enhanced res version of the game. They want to make a complete over haul, ie FFXIII graphics, what would be the point in just doing a high res version of the original ? They would lose money on it.
ahh, i gotcha... that would indeed take longer... (not 40 years lol, but longer)... I think a High Res version of the game would sell great. The graphics are finally 100% outdated. I downloaded it on PSN a bit back, and the characters when far away are like 4 pixels... anyway... i loved 7 and any way they could make it even better would be outstanding in my book.


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@boneyard you are incorrect mate. Square Enix has two Unreal Engine 3 RPGs under their wing. They are really good games but Square has publicly said it is hard to work with. It is because they work with their proprietary engine more, not because the Unreal 3 engine is incapable. It is more than capable in every stretch of the way.

@eSkilliam You cannot in any way shape or form take a PS1 game and recompile it on the PS3. It will not work. That is not how Marvel vs Capcom 2 was made. Moreover, the Dreamcast was Direct X and OpenGL compliant. The PS1 was not in any stretch of the imagination. While you can get an emulator or a cross cpu compiler toolchain to build the game the graphics engine would be harder.

MvC2 took the original dreamcast and ported the PowerVR code path to Direct X and OpenGL ES equivenents then spent the majority of the time to build in network code and graphics filters to upscale the art assets.

Remember the biggest thing about cross compiling is that the closer things are built to hardware, pre-Dreamcast consoles, the more CPU Register specific and machine code you have. This code does not in any way shape or form compile on an alien architecture. It has to be refactored by hand and this usually means taking assembly and re-factoring it into C. And that is game logic... and many times including the PS1 the GPU has its own assembly code that affect physical registers. This has to be refactored into OpenGL or Direct X ( or the GPU's assembly language or bare-metal APIs ).

Sorry guys, ain't gonna happen. Wouldn't be worth it. You need to take games that have a bit more abstraction from the bare metal.
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Richard
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I don't care anymore. If this topic had been made a few years ago it would be a big deal for me, but honestly it has been too long now that all my hype or anticipation is gone. If they don't make it; I DON'T CARE AT ALL. If they do, I will buy it probably day 1 without a doubt but it doesn't matter to me anymore.
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Richard
Jun 3 2010, 11:27 PM
I don't care anymore. If this topic had been made a few years ago it would be a big deal for me, but honestly it has been too long now that all my hype or anticipation is gone. If they don't make it; I DON'T CARE AT ALL. If they do, I will buy it probably day 1 without a doubt but it doesn't matter to me anymore.
well good, 'cause it's never going to happen.
If anything we'll get some more lame spin-offs
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