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EA Restricts over 50% of Courses in Tiger Woods PGA Tour 13. Available for Rent, Must Pay and Win to Own.
Topic Started: Mar 27 2012, 02:53 PM (5,418 Views)
kuroi
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Tiger Woods PGA Tour 13 restricts access to 20 of its 36 courses. Players can rent one round on a locked course for 6000 Coins, the earnings of about 10 rounds at 18 holes, each of which takes about 20 minutes. For those who can't spend the inordinate amount of time required to borrow one round of golf, EA presents the option to pay for Coins. Rather than selling the audience iconic places like Banff Springs, it's made it more expensive than ever – and it's temporary.

Completing "Gold Mastery" tasks is the only way to open a course forever. The challenges are not only extremely difficult and time consuming -- sinking five Eagles, hitting the green in regulation 80 times, etc. -- but must be completed on each course players hope to own. Tiger 13 golfers need to pay dozens if their hours and/or dollars to spend additional time to possibly access a course indefinitely.

SOURCE: Tiger Woods PGA Tour 13 via IGN

Not sure how you guys feel about DLC, and specifically pay to unlock features, but it seems that over half the game is only available as a rental. You're given 16 courses, and you have to rent the remaining 20 for real money to play temporarily. If you want to own them, you have to rent them and then do some challenges. I don't want to say it's a cash grab, but it looks an awful lot like a cash grab. I could understand renting courses. I could understand unlocking courses via rental (kind of, anyway). What I can't understand is having over 50% of the content be locked away like this. Sure, it might only be Tiger Woods Golf, but what series could get this next?

I'm not looking forward to the days of getting a fighting game with just a few characters, and most of the roster being paid DLC, or even rented DLC where you might have to win X matches in a row flawlessly to keep. What's stopping them from doing this with whatever racing game they come out with where there are only a few cars AND tracks, and you have to rent/pay to rent to unlock them all? It seems like the slippery slope is starting to finally materialize, and I don't like it.
Edited by kuroi, Mar 27 2012, 02:54 PM.
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Kharnivore2099
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Retroverdose

I personally gave up on TW when 2006 came out, they changed too many things and i just couldnt play it anymore. 2005 on the other hand is still something i play on a regular basis...and i hate golf!

It really doesnt shock me that it is EA behind an idea like that. Getting 5 Eagles or 80 greens in regulation isnt really all that hard, but if you have to "rent" the course AND do all that just to keep it...that is just ridiculous.

DLC like this is getting a little out of hand and i hope people realise it soon...and stop paying for it. If people keeping paying for it then they will keep making it.
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kuroi
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Getting 5 eagles on one course in one rental isn't impossible, so you could do it in one rental. I guess the bigger concern is how much the courses cost to rent in real dollars. I'd hope I'd be lucky enough to get 5 eagles in one rental than having to rent it 2 or 3 times to get all 5. Something like 80 greens in regulation is there as a fallback so that you eventually get something for all this money you've invested. It's just silly to think that they want people to spend a ton of money on this.

I could actually get behind this if the game was cheaper, say $20-$30. At least that way I wouldn't feel ripped off when I'm paying more money to play my game where over half the content is locked away.
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Kharnivore2099
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Retroverdose

kuroi
Mar 27 2012, 03:30 PM
I could actually get behind this if the game was cheaper, say $20-$30. At least that way I wouldn't feel ripped off when I'm paying more money to play my game where over half the content is locked away.
Thats actually a really good point, i wouldnt feel so bad about the DLC if it wasnt for a game i already payed full price for.

With the likes of these annual sports games, they should all be sold for less than full price. Given that most of the time its usually just a roster update and some minor tweaks here and there its almost criminal that they re-release them every year. Surely that kind of update is where and how DLC should be used fairly with respect to the customer.
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kuroi
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The yearly releases of sports games WERE cheaper before EA decided to start snagging licenses. Before EA got NFL exclusivity, they were having to sell madden at $40 to compete with (I believe) 2kgames.
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