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| Post all the screw ups Capcpom has made over the years; Plus new Capcpom wiki | |
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| Tweet Topic Started: Apr 20 2012, 12:30 AM (2,761 Views) | |
| MidiPour | Apr 22 2012, 01:18 AM Post #26 |
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Power of Sardines
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You could then turn back and say the modern Resident Evil isn't necessarily Resident Evil, or the game the Author, Shinji Mikami and his intimate staff made. Resident Evil is in every sense of the word a 'franchise' now, it is a game made to sell, and Capcom has their PR team and analysts hired scout out to see what will sell. What the trailer conveyed was how Resident Evil wasn't what we once new, it's just some brand. Sure, the game wont be bad, likelihood is it will be super refined. But I guess that's my own personal gripe, I can honestly say I don't like the direction big budget games are going now, for the marketing appeal. Capcom doesn't need to make us any promises at all, they're out to make profit, so they can very well flock around a recognized name. Just like they can abandon Megaman Legends 3 for the lack of support, or create a game like Dragon's Dogma because the market this there. Recap: Why is Resident Evil 6 trailer a blunder? It conveys RE6 as a stupid Hollywood blockbuster |
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| TheHBF | Apr 22 2012, 03:37 AM Post #27 |
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But that is pretty much what every major game feels like today. Hell, the Super Mario series isn't the Super Mario series we once knew. I don't think there's a single gaming franchise out there that feels anything like the original game of their series. In that sense, Capcom isn't the only one doing this but everyone else is. AND that is not a bad thing, not necessarily. Not everyone played the first Resident Evil games, and not everyone played it back then because its such a stressful series to play. If we're going with the blockbuster movie thing, hell then they made it look like a pretty good one. So how is it stupid? Because if it was a real movie, I'd be in line for that shit. |
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| lol_pc | Apr 22 2012, 03:52 AM Post #28 |
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\m/ (>_<) \m/
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I'm puzzled as to why the DMC reboot is in that picture, it makes it sound as if a DMC made by Ninja Theory is a bad thing? Those guys made Enslaved: Odyssey to the West for crying out loud! How can this be a bad thing? |
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| MidiPour | Apr 23 2012, 06:13 PM Post #29 |
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Power of Sardines
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In Mario's case, Miyamoto still oversees what goes on with his franchises. Second, Mario never truly stepped in to the narrative thing. The closest was Mario Sunshine, which was the least well received of the Mario platformer games. I believe Miyamoto himself had stated himself he was against any form of strong narrative, and intends for his games to be about the gameplay. Then about whether Mario has changed, and I'd argue that the game games have changed, but the Mario now is still recognizably the Mario of the NES era. I think the furthest Mario went away from what Mario was was during 64 and Sunshine, mainly due to the open world aspects. But in recent iteration, the Mario games have been more linear. As for other blockbuster titles, yeah.. There's Mass Effect, Gears of War, Uncharted, Assassins Creed.. But those are all from this generation. But maybe I'm just biased, I tend to stay away from blockbuster releases, which is probably why I don't play games Mass Effect or Assassins Creed. As for Uncharted, I played the second one and thought it was outrageously overrated. It's not that I don't think narratives do not have a place in games, but Uncharted 2's narrative didn't really appeal to me. What I found most interesting was how refined the control mechanics, how polished and over the top the stages were. I can understand how it was Mikami himself who brought this change, he really did change everything with his work with Resident Evil 4. But that was him doing what he wanted to do in the expense of doing something different, and I feel that's vastly different. |
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| hooflung128 | Apr 23 2012, 09:27 PM Post #30 |
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My gripes with Capcom are this: 1) They won't stand by their good products if sales tank. Lost Planet 2 is a fantastic game. It just has no support. Bionic Commando, the Grin version, is also a fantastic game. Yet it has no support. Yet we get a Super Street Fighter 4 and Utilmate MvC3 when really DLC would have done the trick and it fit their models moreso than a re-release. 2) See the second part of reason 1. Re-releases. So we get reamed by the fighting games that are good and they know are desireable but we don't get Dino Crisis 4. How about a fucking new Mega Man game? I don't mean some retro nostalgia filled donut that only a few of us will buy. I mean a reimagined 3rd Person platformer that defines the next generation of platformers. Nintendo was successful with a FPS platformer... where is megaman. 3) Beating a dead horse. Fighters. Don't get me wrong I love fighters and I grew up with Street Fighter. But this generation we've gotten: Street Fighter 4. Super Street Fighter 4. Super Street Fighter 4 Arcade Edition Marvel vs Capcom 3 Ultimate Marvel vs Capcom 3 Super Street Fighter II Turbo HD Street Fighter X Tekken Street Fighter III: 3rd Strike Asura's Wrath Final Fight: Double Impact Where is Breath of Fire? Where is Mega Man? Where is Strider? Where is Arthur? Dino Crisis anyone? If they exist it's a piss poor cameo in a fighter. Its as if they didn't even play Grin's Bionic Commando, they looked at metacritic and their sales and gave up on re-imagining or giving a proper sequel to some of the IP that made them what they are in our memories. If Dragon's Dogma and Lost Planet 3 fail. I think I give up on em completely. |
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| Berserk_Alucard | Apr 24 2012, 03:32 AM Post #31 |
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You forgot some fighting games...This is the exact reason I have lost faith. If it doesn't have street fighter characters in it, they don't give a shit. Super Street Fighter IV: 3D Edition Tatsunoko vs. Capcom: Ultimate All-Stars Super Street Fighter II Turbo HD Remix Street Fighter III: 3rd Strike Online Edition (I actually respect them for bringing this out, as the fans wanted it-its often considered to be the best SF) Super Street Fighter II: The New Challengers Street Fighter II: The World Warrior Street Fighter II Turbo: Hyper Fighting Street Fighter II: Special Champion Edition Street Fighter Alpha Street Fighter Alpha 2 Street Fighter Alpha 3 Max Some of them are digital distribution, and some are only in Japan I think...but you get the picture, more or less EVERY GODDAMN SF game is out on some console this generation. As a big fan of Monster Hunter, I'm seriously annoyed with Capcom. They refuse to take any risks, so we have to make do with either Monster Hunter Freedom Unite, or Tri. Not that I'm complaining about those games, they are excellent (MHFU moreso) but I'd like a new game translated. From what it seems, Tri G might be coming out, and Portable 3rd seems to be rumoured, but I don't believe it... |
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| Indignation | Apr 24 2012, 04:10 PM Post #32 |
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People don't seem to remember Capcom has never been a very big company and it is not one today. They don't have the luxury of having so much money that they can take risks. They already took a huge one with Asura's Wrath and that sure as hell didn't pay off. Street Fighter is their biggest franchise of course they're gonna make money of it. A lot of people cry about the on disc dlc too, yet they don't seem to know anything about development. When a game is developed, the main game itself and the DLC are budgeted separately. If they don't have the money, they are just going to leave out some things for later release. It costs around 40 000 to put out a patch on the x360 and we're not even talking about DLC here. You have to sell a lot of character skins to get that money back. It is insanely costly to put stuff through certification so if you can put the main game + the DLC in there on the same run, you sure as hell are gonna do it. A lot of people think "Oh it's only a few characters how hard can it be to make them". The 3D modelling takes some time itself, but it's the QA in a fighting game that costs so much. When you throw in 12 new characters, you have to put the whole game through QA and test and test and test to have the balance a competitive title needs. That costs a lot of money too. I'm not saying Capcom is the best company ever and sure they do mistakes but they do get a lot of shit that they shouldn't. I don't mean to be aggressive with this post, I'm just saying
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| eSkilliam | Apr 24 2012, 05:55 PM Post #33 |
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Capcom released an absurd amount of versions of Street Fighter II back in the day and no one bitched. The games were loved and played by all. Capcom has a few good hits, but Megaman sales slowly drop off as the Playstation II era takes over. Not many, save for the few die hard fans keep buying the Megaman games. What would any smart business do? They quit making them for a while, along with a few other franchises that aren't selling well, and focus on the ones that still are, like Resident Evil, and they try to breath more life into those games and come up with some new IP's. These new IP's don't necessarily do as well, because the 360/PS3 generation expects much more out of a game than their 90's counterparts did. Capcom realizes this and starts playing around with game types then comes up with the idea that maybe they neglected some of their old franchises too quickly. They start reinventing them starting with games like Street Fighter 4. Street Fighter 4 is good and the crowds rejoice. But now there is this thing called DLC. Companies don't know how to properly distribute content through DLC yet, so Capcom decides, that "Hey! We can add on to our game" A very noble notion indeed and one that will make money! A sound business move as well! However, many fans see costume upgrades and the likes and think "This should have been in the game to begin with... shame on you Capcom!". Capcom starts to wonder if this was the right move. The crowds didn't like the additions, so futher add-ons go in to a new version of the game. Following the roots of it's predecessors they release SUPER Street Fighter 4. It worked in the 90's, why not now? The fans are even more mad that a newer version of the game has come out. What is Capcom to do? Let's release any further updates as DLC OR it's own disc! Everyone will be happy! SSF4 Arcade Edition comes out in whichever format you want, and even at a cheaper price! Everyone is mad .Poor Capcom, whatever they do, the fans don't rejoice. They go back to their original plan to pump new life into other franchises. They give a go at a few, then give up on the rest because it appears as though they can do no right in their fans eyes. tl;dr / Summary Capcom is doing the same thing it's always been doing that has always been making the fans happy, but now with this current age of tech, they don't know how to handle DLC and don't realize that the fans are looking for something else this go around. Capcom is the victim of an old business model, and I think everyone should give them a break as a company, and let them find themselves a new home in the video game industry or let them die a quiet and peaceful death. All of the games they have given you over the years, and all of the happiness they have brought to you. You are greedy and selfish if you believe that they owe you Anything. I miss the old Capcom too, but sometimes you have to let things go. Edited by eSkilliam, Apr 24 2012, 05:58 PM.
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| lol_pc | Apr 25 2012, 11:28 AM Post #34 |
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You guys should check out the Dragon's Dogma demo, pretty sweet game, has a few issues but i'm definitely gonna pick this up on release |
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| RetroGamingFan2013 | Apr 25 2012, 12:20 PM Post #35 |
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Tell that to the Megaman fans, or for people like me, the resident evil fans, that series of games is my favourite of all time, when they release resident evil 5 which was a bastardisation of the series, then come out with Operation Racoon City, and publicly say RE isn't gonna be horror anymore as horror games aren't as profitable as action games, you're seriously telling me they're trying their upmost to keep the fans happy? |
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| Berserk_Alucard | Apr 25 2012, 12:37 PM Post #36 |
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Exactly. I don't see how they can possibly be considering all of their fans the way they are doing business. From my point of view, where my favourite series from Capcom is Monster Hunter, I've had to make do with 2 games this generation. Compare that to my previous post about Street Fighter and you'll see they only give a shit if it sells as much as Street Fighter. Then again, I'll hold out hope for MH Tri G on the 3DS or Portable 3rd if it ever comes out. Theres been nothing announced though... And this is even more frustrating when you take into account the input they take from the fans on the SF games, how balanced or unbalanced they may be. They often add in costumes and DLC characters the fans want, localise games the fans want, remake the games the fans want. When it comes to the 'lesser series' they don't care what the fans say. But when it comes to something like the Megaman fiasco, taking all the input from the fans and then stopping the project completely, it makes me question whether I should ever buy a game from them again. I fail to see how it could have been that much of a risk, being that the 3DS was right at the start of it's life cycle when they did that. They perhaps tried to blame it on Inafune's departure (correct me if I'm wrong, I'm not hugely knowledgeable on Megaman stuff) /rant |
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| eSkilliam | Apr 25 2012, 04:52 PM Post #37 |
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No, you misunderstood. I'll break it down further because it could be read either way. Capcom is doing the same thing they have always been doing. These practices used to make their fans happy. (implied) The old practices no longer make fans happy, and the fans expect more from a high end company these days. Capcom has stuck to their old plan and not changed their business model. Their fans are suffering because of this. I was simply stating that Capcom hasn't changed, their fans have. The fault is in no one's court, however, Capcom has not grown with the ages. Edited by eSkilliam, Apr 25 2012, 04:54 PM.
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| EuropeanGamer | Apr 25 2012, 05:02 PM Post #38 |
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People really have to get over this capcom grudge its getting a bit petty nowadays.To the ones that boycotting capcoms games do that all you want but i sure as hell wouldnt want to miss out in some stellar titles such as dragon's dogma which looks sweet. Really your just narrowing your options with this extreme capcom hate to a degree where its annoying that every gaming forums complaining about capcoms practices when there just operating as a buisness. Besides why would they continue to pump money into a declining franchise such as megaman when they could invest it elsewhere and make larger profits , as a buisness it makes sense to maximise profitability. |
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| riderichigo | Apr 25 2012, 05:09 PM Post #39 |
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sora no ryuu
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Forcing Mikami Shinji go Localization Name Changes, [ if there bad ones] when i to to i Know quite a Large Amount of Capcom fans Both east and west and having to switch name when talking to one or other set bugs me Localization Name Changes, i dislike Rock to mega [ sorry this never made sense to me] Ryuichi Naruhodo To Phoenix Gyakuten Saiban to Ace Aorrty [ yes that a very bad Title Translation] Changing the Location of the Game from Osaka to La while keep Japanese Legal ideas in the game |
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| eSkilliam | Apr 25 2012, 05:14 PM Post #40 |
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EXACTLY! I couldn't have said it better. To everyone that's saying that Capcom, or any other company no longer care about their fans, know this: NO LARGE company cares about their cutomers.(Even the ones that say the customer is always right) They care about money. Only money. And a lot of the arguments against companies like Capcom only seem widespread because you are in communities that only talk about things like that. Out of the entire base of video game consumers, you are a minority, and they could care less what you think as long as they pump out a game and they get money. They don't care about you. They haven't for many years. Be happy you have gotten what you have gotten, and quietly hope they come out with something else you like. I'm not saying not to voice your opinion, but don't act like Capcom owes you anything. They don't. And don't be surprised when they make good business moves at the expense of the small group of hardcore fans. It's a hard truth, but it has to be faced. |
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| MidiPour | Apr 25 2012, 06:11 PM Post #41 |
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Power of Sardines
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Therefore Capcom is not capable of developing art due to their corporate position and franchising of games based on demand.. But I'd imagine this wasn't always the case, I'd like to believe Capcom was once that small developer who developed games not because of what was in demand or what trend in, but because the few developers that were working there had intention in developing the game they were developing. |
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| hooflung128 | Apr 25 2012, 10:25 PM Post #42 |
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Capcom is not a small company. They have changed focus. They are not doing what they have always done. They are trying to be ea games Japan. They didn't even create street fighter 4. Sorry no. They didnt make operation raccoon city. They aren't making dmc. They didn't make motogp. They didnt make any of the bionics commando games. They publish more exporrted titles than they make. Essentially any Mt framework game is theirs. The rest are outsourced. Their Aaa titles just have fallen flat... and I like them and only refuse to rebuy rebadged editions. But 2 versions of dead rising 2.. no thanks. They have just been outclassed by atlus who is even more shrewd of selecting games to publish. Also... trying to sell me a line like a game is made months in advanced so doc on disc is ok is a cop out. Plan your games better if you don't want strong competition in your release window. That is the main reason why complete games sit... marketing decisions. |
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| Indignation | Apr 26 2012, 02:15 AM Post #43 |
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Every single triple A title you see out there has the 3-4 month period where the game is going through certification and the team basicly has nothing to do. It has nothing to do with planning their development cycle or marketing decisions. Picking a release date doesn't happen just like that either, it's not like the other companies shout publicly everywhere years in advance they are gonna release the game X on day Y. Edited by Indignation, Apr 26 2012, 02:17 AM.
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| TheHBF | Apr 26 2012, 02:31 AM Post #44 |
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I would like to add that times have changed so much and this is an entire new generation of gamers that Capcom is targeting. You all need to realize that NOT everyone played the first Resident Evil games, and the fans who did are a minority compared to the new generation they are targeting. This community likes to think that they represent every gamer on the planet when the otherwise is the truth. Yes, we might find the new games disappointing because of all the changes they've added and all the business/marketing goals that they are emphasizing, but there's a whole new generation of gamers out there that appreciates these games. Resident Evil 5 is an amazing game by itself, WE only find it a dud because it doesn't feel like a Resident Evil game, but the average gamer will find a game like that compelling. WE, the community, are the OLD SCHOOL people. We don't like change, we hate it and we'd rather keep things the way they are. Then there's the NEW generation, who likes change and evolution and HATES anything that looks old school. That kid that keeps saying how Super Mario sucks because the graphics sucks, yup, they are more important than us at this point. Basically, companies like Capcom don't care about the old school generation. It's the new generation they care about. These are the people who've never played a Megaman game, never played the first Resident Evil game and they've probably never played the first Marvel vs Capcom. |
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| RetroGamingFan2013 | Apr 26 2012, 07:44 AM Post #45 |
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Trust me, with the outcry of RE5, and racoon city, we can safely say it isnt the fans who are changing we have said till we are blue in the face we as fans of the series want it harnessed back to days of old, a core horror experience, not this action game with a glossy finish. Capcom has even come out and said that their business model is changing for other audiences when they said horror wasn't profitable, which is leaving their old fans in the dust. Ask any long time fan of Resident Evil what they want, they will say the same things, eerie settings, zombies (RE6 does have this which is cool), a core horror experience, and characters you feel attachment too, not some action game with tank controls heavily centered on co-op with characters you just hate, yes the older games had cheesey lines and naff voice acting but it was part of its charm...now its just utter garbbage. |
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| MidiPour | Apr 26 2012, 04:18 PM Post #46 |
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Power of Sardines
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Resident Evil 5 doesn't need to be 'Resident Evil', it's a hollow title that has a recognizable branding behind it. After all, Resident Evil isn't an artist or a musician, it was a survival horror game. The fact that Capcom is completely changing what Resident Evil stood for is wrong. The CEOs and devs and idiot PR team could have named it anything besides "Resident Evil", but the name is convenient since it has already been established. Meaning, Capcom is being greedy and destroying what the franchise previously was by doing what they do now. Now, am I against change? No, but it seems highly unlikely a big greedy corporate asshat is able to do that. Only artists, like the original Capcom, could do that. The current Capcom isn't bringing change, they're playing their cards safe. They're following trends. What I wish happened was "Resident Evil" was handed to Mikami as he walked his way out the door. But too bad Capcom owns the IP, and despite the fact the founding director left, they still are able to make any cow on the name. Now, in terms of you distinguishing the current gen from the last.Yeah, I acknowledge that. The same people probably like Justin Bieber and Michael Bay, hence, liking high production stuff for the sake of being high production stuff. I acknowledge that the videogame industry has became profitable enough that.. Well, yeah, the industry doesn't need to cater to the geek culture anymore. And with the costs of developing games, their games have to be highly accessible, highly mainstream stuff. And usually we don't correlate that with change, just more "playing-it-safe". |
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| MidiPour | Apr 26 2012, 04:24 PM Post #47 |
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Power of Sardines
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Oh yeah, just a note. I'm not indirectly attacking your positions with the insults, it's just how I feel about the entertainment industry. Which, as you can tell, is strong antipathy towards corporations like Capcom.
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| eSkilliam | Apr 26 2012, 05:04 PM Post #48 |
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I like anchovies on pizza. I can't find a frozen Pizza in the grocery that has them on it. The pizza companies have not listened to my plea for anchovies in the frozen food pizza section. I know it doesn't sell as well, but I deserve it and I want what I want so the company should make it for me. In fact I've found a group of people in the thousands that love and want anchovies on a pizza in the frozen food section of the stores. But you know who doesn't care? You know who could care less what the thousands of us like? The hundreds of thousands of people that don't like anchovies or don't even care about the trivial manner and are going to buy the pepperoni or 3 meat pizzas. Also the companies don't care because they are going to sell to the larger market. Are the companies wrong to want their company to succeed by selling to the bigger market? The answer, simply put is no. It's the exact same argument. Resident evil 5 was more of a third person shooter than a survival horror game. I wonder why? First and Third person shooters are what the masses are buying. Deny it all you want, but your group of old school Capcom fans is not large enough to sway Capcom. They just don't care. If you started affecting their sales they would. It's all about money. The entire industry is about money. Some indie developers or small start up developers may do otherwise, but they will if they ever start making a good profit. First and third person shooter sales are starting to wane off now, so I would expect some of Capcom's older franchises to either go back to their roots or pick up the next big thing whatever that may be. If enough fans speak out then you will have change, but I don't think enough people care, and it seems like a really dumb cause for which to rally people. Capcom has changed, you are right. But not now. They changed a long time ago and no one really noticed it until this generation. Edited by eSkilliam, Apr 26 2012, 05:07 PM.
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| RetroGamingFan2013 | Apr 26 2012, 05:37 PM Post #49 |
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I don't think you can call any cause something 'dumb' just because you disagree with it, that just shows ignorance. Disagree yes, insult others for trying to get something they want back to its roots, no. Now anyway, I would agree if when they release something that feels authentic to what we want (ie Revalations) and it flopped, but it didn't that game had sold way more than can be expected, and guess what that was a core horror experience, play it, granted it didn't have zombies, but the RE series isnt just about the T-virus zombies, it was like they listened to the fans finally, that ray of hope that they stop stepping on a franchise dear to peoples hearts and changing it, but even then after it was a MASSIVE success, they then backtrack and say 'oh we aren't doing horror again, it wasn't successful enough', um..what? it was one of the best selling handheld games of that period, even going up against newly released Mario Kart 7 on the same platform. I will leave you with this: Imagine silent hill, a successful horror franchise (sure it's seen better days but its not as bad as RE's current state), one day became a first person shooter with online, you honestly expect fan outcry to be 'dumb'.... Edited by RetroGamingFan2013, Apr 26 2012, 05:39 PM.
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| MidiPour | Apr 26 2012, 05:38 PM Post #50 |
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Power of Sardines
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