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| Post all the screw ups Capcpom has made over the years; Plus new Capcpom wiki | |
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| Tweet Topic Started: Apr 20 2012, 12:30 AM (2,759 Views) | |
| lol_pc | Apr 26 2012, 05:57 PM Post #51 |
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I wanted to address this last part, I actually think Dragon's Dogma is a bit of a risk from Capcoms side, it's a western oriented RPG which means the japanese sales may be hurt by this, and due to the complex structure of the combat it can also just as easily flop in the western market if the critics hate it. Capcom has most likely poured a lot of money into the project, given that most of the team working on it consists of high-profile developers, and from the dev videos i've watched, the people behind seem to be really excited by the project, which I take as a sign that the game is not a mere cash-in. And I don't get what you mean by "The market is there", the market has always been there for RPGs of its nature, gamers have loved going on an epic quest for nearly 3 decades. Edited by lol_pc, Apr 26 2012, 05:58 PM.
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| eSkilliam | Apr 26 2012, 06:21 PM Post #52 |
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Gamer. Graphic Designer. Geek.
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@DanielTheRetroNerd
You are absolutely correct and I apologize for that. Dumb was definitely the wrong word to use. Maybe it would have been more appropriate to say that it is futile and unrealistic to try to rally people for such a cause.
This is an article with quotes from the producer of Revelations himself saying that the RE series is heading more toward action games with each iteration because Survival Horror no longer sells well enough, but they are still exploring options with survival horror with games like Revelations and RE6 because there are fans that like it. (who all was saying that Capcom wasn't listening to fans? I know, I know, I'm guilty of it too.) http://kotaku.com/resident-evil-revelations/
Dumb no, I covered that in my first line of this post. Pointless yes. They would only do that if the series wasn't selling well. If they want to use the name to sell a new series so be it. It's their IP, they can do with it what they want. And it's the FANS fault if the unchanged series wasn't selling well, not the companies. Games that don't sell well lose the company money. Resident Evil game sales went way down after Nemesis, and there were not huge changes with RE4, just upgrades to keep up with the days technology. Edited by eSkilliam, Apr 26 2012, 06:23 PM.
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| hooflung128 | Apr 27 2012, 08:57 PM Post #53 |
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Level 7
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What is wrong with starting work on a new game? I write software and even though I am not in game development a lot of our code sits on the shelf even after QT because of many different factors games do not have to deal with. Sony and Microsoft aren't going to make EA wait 4 months to get certified for the next Mass Effect or Battlefield, nor are they going to make Activision wait for the next CoD game. That is not how games work for big companies. And the big ones are the ones having problems with the Day 1 DLC fiascos, not the small ones. They want to make sure they can reuse art assets and designers without committing to a new game in the series. We get that. But they are doing it at the expense of many consumer's patience. They don't know why their games drop 20-30 bucks after the first month and they barely recoop their marketing campaigns. I don't know what is worse, Bethesda releasing complete yet buggy games, or Capcom, EA and Activision releasing solid, yet incomplete games. |
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| hooflung128 | Apr 27 2012, 09:09 PM Post #54 |
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Level 7
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I was a HUGE RE 1 and 2 fan. Nemesis was 2.5. I had over 100 hours in 2 and couldn't get but a few hours into 3 before putting it down after shelling out day 1 cost. Code Veronica sold over 3 million copies... However, Capcom cut their nose off despite their face when they signed exclusivity with Nintendo for a while for the Gamecube remake and then charging full price on 2, 3 and Code Veronica. They essentially did no real work for games that were not that old and ports of the Dreamcast which was still as good in many respects to the Cube. Zero tried new things but it was still set within the same timeline of the first 2 games!!! Not to say it wasn't a good game but they just didn't seem to get it. Move a franchise forward... not backwards or lateral. RE4 is a great game, but to me it is more like Gears of Silent Hill Wars. 5 is a good game, but it is just like 4 with less sense moments. Revelations and 6, in my opinion, are probably going to be their swan songs with the franchise before it collapses and they outsource them for movie tie ins. |
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| MidiPour | Apr 27 2012, 10:10 PM Post #55 |
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Power of Sardines
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What. |
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| MidiPour | Apr 27 2012, 11:45 PM Post #56 |
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Power of Sardines
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What I think happened was they made a Western-like RPG based on the success of Western-like RPG games. Capcom has really been taking their time releasing the Monster Hunter games, and it seems like they probably wont release the recent iterations on the PSP/PS3 HD remaster. And they've especially neglected Breath of Fire, cancelled Megaman Legends 3 based on the lack of a market. There just doesn't seem like there's support this generation for Japanese RPGs this generations, and publishers seem reluctant now to bring even more successful JRPGS stateside. |
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| sdcpro | Apr 28 2012, 03:30 AM Post #57 |
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Level 9
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This has got to be one of the smartest things I've read about the gaming industry today. Games drop so much in price and so fast, completely unlike the past. Consumer confidence goes down in the product as they now automatically expect to have to pay an additional fee online just to play the game to the fullest as intended. Companies now price drop the games as everyone who "needed" the game day 1 now has purchased it and it is now priced for a normal consumer who is expecting the additional fee. I suppose the only question that remains is, are these companies actually making more following this business model? |
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| lol_pc | Apr 28 2012, 06:56 AM Post #58 |
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I want to defend Bethesda a little bit here (Yes, I know I have a bias), many bugs are invisible during development, even by testers, because they are using burnt copies of the games to test them on, or the game is on the HDD. Many times we've seen reviewers and gamers having 2 completely different experiences, because the retail version of the game can carry bugs that weren't there before. |
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| Berserk_Alucard | Apr 28 2012, 07:13 AM Post #59 |
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Level 2
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But the thing with Skyrim for example (don't get me wrong, the game is awesome) is that there are bugs that appeared so often to so many different people. How they missed the tonnes of bugs like the falling mammoths, dragons flying backwards, corpses bugging out on doors or things, I don't know. And then the subsequent patches really didn't seem to get tested enough because some of them caused even more problems... One of my friend's companions in game dissapeared after updating, taking with them a full set of dragon armor and some dragon masks... I really think they rushed that game out way too quickly, they had to hit that 11.11.11 release date I think. So much mismanagement in the industry today... |
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| lol_pc | Apr 28 2012, 08:19 AM Post #60 |
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Like I said, the development versions (And the burned copies reviewers sometimes get) sometimes don't have the bugs or problems the retail version does, software differences can occur in manufactoring. Besides that, the game in itself is impossible to completely check for bugs during the development, the problem with a very dynamic open-world game like Skyrim, is that there will always be bugs, it's inevitable, same with other games like it, and the fixing of those bugs can be hellish, you have so many different factors to take into account in an open-world game that it can take a long time to narrow it down. Video game software has gotten very advanced over the last few years, which means that bugs and glitches are no longer as easy to fix as they once were. |
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| MidiPour | Apr 28 2012, 02:26 PM Post #61 |
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Power of Sardines
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I can correlate this to FFStv's experience with Nintendo games, first they said something along the lines that the astounding thing about Nintendo is how polished their games have been. And then when they played their Gamecube era games and saw the glitches there, they agreed that as games get bigger, and development becomes larger, it's impossible to avoid glitches. And with a game like Skyrim which is all about having a large scope and an expansive world, it would be absurd to think that so many glitches wouldn't pop up. If Bethesda did polish the game to that extent, then they'd be selling the game at a lose, either that or the game would have been toned down in scope (which I'd imagine would not settle well with most Skyrim enthusiasts). That being said, I played Skyrim for 20 hours and didn't stumble upon any glitch. I know most people spent 100's of hours on the game to witness these glitches. But 20 hours is still a long time to play a game and not come across glitches. |
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| lol_pc | Apr 28 2012, 07:35 PM Post #62 |
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Maybe. The reason Dragon's Dogma is coming out now could also be because it's an idea Hideaki Itsuno has had since the late 90s, but he himself stated that it's first now in recent years that the tech became strong enough to bring the idea to life. It could be because of Capcoms greed, or it could be because of what Itsuno stated. I'm an idealist, so I prefer to believe the latter
Edited by lol_pc, Apr 28 2012, 07:37 PM.
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| hooflung128 | Apr 29 2012, 01:07 PM Post #63 |
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If this is dragons dogma combat at release... I'll wait for the 29.99 price point: http://www.cheapassgamer.com/forums/blog.php?b=23986 The combat looks terrible and the AI companions seem to get in the way too much. |
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| hooflung128 | Apr 29 2012, 01:15 PM Post #64 |
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Level 7
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People can deal with bugs that are annoying. They'll wait for prices to go down if they know about them ahead of time and can be patient. But Skyrim on the PS3 is just crap. You cannot use the Sony headset while playing the game. You screen freeze randomly, just like in FO3 and FONV. The games save files corrupt randomly. And then the save game that actually doesn't garbage collect so after it gets too big it will drag your fps down. I mean sure, some of those got fixed... but the 360 doesn't have most of these issues AND these issues were in the other games Bethesda made and ported to the PS3. Hell... wait... they are even in Oblivion AND the re-release that just came out late last year. No excuses for Bethesda. That is why I actually traded in Skyrim to bestbuy which I'd never do. I'll get it on the PC. If I want to play it 5 years down the line and the patch servers are taken offline for the 360 and PS3 I am screwed with a vanilla broken game. (360 cannot install to HD off of retail copy without borking the game) Dark Souls has a few bugs here and there, and in intense areas it has fps drops... but they are all easily overlooked because at the end of the day they don't stand in the way of playing the game. Edited by hooflung128, Apr 29 2012, 01:17 PM.
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| lol_pc | Apr 29 2012, 01:32 PM Post #65 |
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That video is not exactly the best example, as the guy is horrificly bad at the game. I had a much more enjoyable experience with the demo than this guy seems to have. The combat does look confusing from the outside, but when actually playing it, it feels visceral instead of confusing. I found the AI to be little wonky at times, but most of the time they provided great assistance in combat. You have a PS3 and a 360, download it and try it yourself, it's actually pretty good. |
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| lol_pc | Apr 29 2012, 01:37 PM Post #66 |
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I keep hearing about these bugs so they must exist, but I find it funny that a good friend of mine has played Skyrim for 150+ hours on PS3 and the only bug he said to have encountered was the dragon's flying backwards. I'm not doubting that people run into these bugs, but it sounds blown out of proportion, I played Oblivion on PC, 360 and PS3 and I NEVER ran into any of the bugs people claimed to be in the PS3 version. Edited by lol_pc, Apr 29 2012, 01:38 PM.
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| DaftCody | Apr 29 2012, 02:04 PM Post #67 |
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Mandalore In Training
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I had forgot about most of these
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| hooflung128 | Apr 29 2012, 03:08 PM Post #68 |
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Level 7
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The gameplay is more like Gears of War than Resident Evil. The atmosphere is more like Silent Hill than Resident Evil. C'mon... where are the zombies. Seriously. RE4 might be one of the best games on the Cube... but it wasn't the best Resident Evil imo... that goes to the RE Remake. 5 is nothing more than 4 HD with a less tense story. Mercenaries looks fun, but DERP DERP DRM. Revelations is great and 6 looks to be good. I just hope it is not too late before they bail on the franchise and it turns into a movie tie in game than a frontier burner it was in the 90's and early 2000's. |
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| hooflung128 | Apr 29 2012, 03:12 PM Post #69 |
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Level 7
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Fall Out 3 fro me and my friend crashed on our PS3's so much you could set your watch to it. Skyrim froze my PS3 up not nearly as bad but it did. Oblivion has bugs in it to where you cannot complete the game. Ask me how I know this? Fall Out New Vegas... let's just not go there. I like Bethesda games... but the company pisses me off. Oh... and Fallout 3 on the 360... I traded in my PS3 version + some coin and got it. First hour of playing it... freeze. So much for that idea. Never again. Never again will I buy a Gamebryo game on a console. |
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| MidiPour | Apr 29 2012, 05:00 PM Post #70 |
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Power of Sardines
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You do realize Resident Evil 4 inspired Gears of War, it wasn't the other way around. RE4 came out in 2005, Gears came out a year later. I clearly recall thinking how similar Gears of Wars was to RE4. Also, Mikami worked out RE4, and the development for the game was ridiculously long. He stated in interviews that he wanted to do something different, something that differentiated RE4 from the rest of the games. The first trailer featured more of haunted mansion concept with ghosts, another later became DMC. |
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| hooflung128 | Apr 29 2012, 05:52 PM Post #71 |
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Yes, I do know that RE4 came out first. But it still plays like Gears. And I know every picture of pre-RE4 screen shots ever graced on the internet at and in game mags. I don't dislike the game, far from it. But it isn't a zombie game. It isn't mad science. Its story barely hands from a thread in regards to being in the Resident Evil Universe. It is like watching the Romero's Dawn of the Dead and then Fulci's Zombi which was marketed as Zombi 2 (DotD was Zombi in Italy). Yeah, they share some key components but they are two different pieces of fiction. Resident Evil 4 had Leon but..... no zombies. And in Resident Evil 5... look mah no zombies. I mean they aren't even spawns of science, twisted and mutated. It is basically Cthulhu mythos instead of science. And the only way to tie it back into the main story is to have science after this mythos plague. Maybe that is where the series should have gone... except that it kind of dead ends the cannon established near the end of Code Veronica and the S.D. Perry books based off of CV. RE4 did a lot for the genre of shooters, but it didn't do much for its own genre of fiction. |
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| NinjaPenguin8969 | May 2 2012, 03:08 AM Post #72 |
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I SUCK AT GAMES
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While I mostly agree with that chart I don't get why Devil May Cry from Ninja Theory is a fail? Heavenly Sword, and Enslaved (until the end) were really badass. Good riddance to Monster Hunter because those games suck :p hehe. Actually Dragons Dogma feels more like how I wish Monster Hunter would control. |
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| hooflung128 | May 3 2012, 09:50 PM Post #73 |
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Level 7
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I don't think DMC is a fail move. I'll withhold judgement for the game to drop first. I somewhat question the look of Dante and the fact its a reboot. I am not sure you reboot a game that started in the 6th gen and has a current gen sequel. But, again, if it fits the game it may not be bad. |
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| MidiPour | May 4 2012, 07:44 PM Post #74 |
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Power of Sardines
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Resident Evil 4 most likely inspired the game mechanics in Gears of War, you're making a moot point. As for it being different, Shinji Mikami, the game's director, intended that, but RE4 arguably retained alot of what made Resident Evil what it is known for. RE5, on the other hand, didn't retain that horror aspect. And RE6's trailer and comments gives me the impression that the game wont return back to that horror feel that I believe RE4 at least had retained. Also, I don't think it's right for RE to be push forth without the original designer. Now it's a game dependent on consumer demand rather than the creative direction of Mikami. Edited by MidiPour, May 4 2012, 07:46 PM.
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