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| The Secret Developers: Wii U - the inside story | |
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| Tweet Topic Started: Jan 31 2014, 03:41 PM (322 Views) | |
| Chamo | Jan 31 2014, 03:41 PM Post #1 |
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Level 3
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http://www.eurogamer.net/articles/digitalfoundry-2014-secret-developers-wii-u-the-inside-story By The Secret Developers Published Saturday, 11 January 2014 The Secret Developers is Digital Foundry's occasional series where game-makers come forward to talk with us - and you - about topics they are passionate about, or in the case of this article, to give you the inside story behind a particular hot topic. As the future of the Wii U looks uncertain in the face of the successful launches for both Xbox One and PlayStation 4, this "warts and all" tale from a respected third-party creator gives you some idea of how Nintendo handled the transition to the high-definition gaming era, and the challenges developers faced in bringing their games to the Wii U platform. I was there when Nintendo first pitched the Wii U to developers, I worked on the hardware extensively and helped to produce one of the better third-party titles. Now, as the fate of the hardware looks uncertain after a second Christmas of disappointing sales, I wanted to tell the story of what it was actually like to work with the console, and with Nintendo, and perhaps give some context to the mixed fortunes of the machine and its third-party titles. But first, let's go back to the beginning. The genesis of a new games console generally follows a standard pattern.... Continued: http://www.eurogamer.net/articles/digitalfoundry-2014-secret-developers-wii-u-the-inside-story |
| "Type of thing but" - Johnny Millennium | |
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| CronoLink9 | Jan 31 2014, 05:42 PM Post #2 |
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Keeper of Time
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I'd just like to quote this from the All Gen Gamers board since I read all of these articles and found it interesting how many people disputed these claims. I do seem to remember when the Wii U was still in relative hush-hush stages that devs were favorable, saying it was easy to develop for. Really, to me it seems to be digging stuff up to capitalize on all the Wii U doom and gloom that gets hits on web pages. ...of course, not to say that the Wii U is doing fine, there are definite problems with it, but that it's not as bad as everyone is making it out to be. Edited by CronoLink9, Jan 31 2014, 05:42 PM.
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Gamertag/PSN Name: CronoLink91 3DS Friend Code: 2766-8640-8214 Nintendo Network Name: CronoLink9 SPACE DANDY IS A DANDY GUY IN THE SPACE.
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| Lavitz | Jan 31 2014, 06:11 PM Post #3 |
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GUST OF WIND DANCE!
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Exactly, there's many developers who say it's not hard
http://www.nintendolife.com/news/2013/09/shinen_if_developers_cant_make_great_looking_games_on_wii_u_its_their_own_fault |
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| RockmanDash12 | Feb 1 2014, 12:52 AM Post #4 |
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Anime Fan, Handheld Lover, VN Nut
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Eurogamer's articles are pretty entertaining, i've always enjoyed them. Very technical though, but if you know that stuff (like me :D) then you will like them. About the article itself, most of the devs have been saying this about the wii u for a while... The wii u is weaker than the 360 CPU wise, and because of lack of sales, the difficulty of porting a game, and piss poor online, it's not supported well. It's not hard... it's just not worth the time and effort. That's a problem. Consumers won't buy a Wii U because the price is too high, and none of the games are appetizing (for most people, not saying there aren't good games on the platform.) Devs don't want to do it because consumers aren't buying it and it's not worth the time. it's a catch 22. I think the Dev's opinion are split in half, half of the devs hate the console for development (people who rely on the CPU) and another half who can add a lot more visual flare and like the console development (devs who use the GPU more). Even with this split in opinion, they need to do something about it. they need to have good games on the console. I think Nintendo can do a few things to try and turn the wii u around. 1. Fix online. This has to be done. I don't care how. Hire EA or something. FIX THIS. Digital distrabution is going to be an important part in gaming's future, and the wii u is not prepared. 2. Make games that sell the system like every other Nintendo system since the n64. it might not help 3rd party support, but it will help the system. 3. ramp up the clock speeds on the wii u so it runs a bit louder/hotter, but fix framerate issues and help devs a bit, and shutting up the critics. 3.5. If nintendo doesn't want to ramp up clock speeds, enable the devs who want to do that the ability to ramp up clockspeeds so games perform equivalent to the 360 and ps3, thus shutting up the critics. 4. Release a new SKU with a hard drive, better cooling, and a faster clock speed at a cheaper price to entice the consumer, and fix the dev problem. ( Sony did this with the PSP 2000, nobody noticed the clock speed differences, but they did notice the price :P) 5. make a better dev kit. (maybe more x86-like?) 6. make the wii u more like a streaming box ( make it more like a roku with a better web browser, more local content viewing, and more apps so it's easier to watch online content. BTW none of this is what the one is doing... That's why everyone is mocking the one right now... it can't even do the media stuff right.) and try to price it at an uber low price to steal apple TV's and vita TV's thunder. I'm not saying i'd prefer it, but if it helps nintendo, why not? I think the Wii U would be a more appetizing option over a vita TV. |
Video Game, Anime and Tech Fan
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| ShadowBlaze | Feb 1 2014, 02:59 AM Post #5 |
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Hail the Sun!
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^ This. Is Nintendo still trying to sell the WiiU as a quiet console? I haven't heard them mention it since they revealed it. They could ditch it, i'm pretty sure most people wouldn't mind. |
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Games I have for trade! Youtube Gameplay Channel
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