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Steam is allowing users to sell mods
Topic Started: Apr 23 2015, 09:47 PM (460 Views)
NinjaPenguin8969
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What do you guys think about this? I think the 25% for content creators and 75% for Valve is kinda lame, and I'm worried about quality control. Some of the mods I downloaded in Left 4 Dead 2 didn't even work so... :/ Says you can get a refund if you request it soon after purchase but it has me concerned. Also will mod creators stop updating for people who don't pay?

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Up until today, the Steam Workshop allowed fans to tinker with compatible games and upload their creations, additions, and updates for the sake of free downloads. What changed today is that those creators can now, after filling out a "tax interview" and providing a bank account that accepts US dollars, charge users whatever price they please for their new levels, their visual overhauls, and their flaming swords. A creator can still leave their wares on the service as freebies, or they can choose either a static price or a "pay what you want" structure. Should a buyer not be satisfied with a mod, they can request a refund within 24 hours of purchase.

http://arstechnica.com/gaming/2015/04/steam-workshop-lets-users-sell-mods-but-only-shares-25-percent-of-revenue/
Edited by NinjaPenguin8969, Apr 23 2015, 09:49 PM.
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Unclever
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Well I don’t think 25/75 split is the greatest but I feel like there may be more here than what Valve gets and what the creators gets.

I am going to try and word this the best I can. Making a mod that alters a game is one thing, selling a mode in an official capacity that alters someone else’s creative property is another. I am assuming that there are OKs and signatures that you need to have from the property’s original creator. What kinds of promises have been made to the game creators? I am not just talking about money; I am assuming if there is any kind of problems that come up Valve is the one the finger will be pointed at not the mod creator.

I am assuming a lot of things but I just think that there are probably more hoops to jump through then we believe.
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MidiPour
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Unclever
Apr 24 2015, 01:08 AM
Well I don’t think 25/75 split is the greatest but I feel like there may be more here than what Valve gets and what the creators gets.

I am going to try and word this the best I can. Making a mod that alters a game is one thing, selling a mode in an official capacity that alters someone else’s creative property is another. I am assuming that there are OKs and signatures that you need to have from the property’s original creator. What kinds of promises have been made to the game creators? I am not just talking about money; I am assuming if there is any kind of problems that come up Valve is the one the finger will be pointed at not the mod creator.

I am assuming a lot of things but I just think that there are probably more hoops to jump through then we believe.
That's the impression I've been getting, maybe game developers were pressuring Valve in some way.

I wonder how this will influence the modding community and whether there will be new policies set in place.

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eSkilliam
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I don't usually dabble in game mods much, and that is a steep split in favor of Valve, but I'm all for creators getting paid for their content so I like the concept. Its the same concept as paying YouTube content creators by watching ads where YouTube gets most of the ad revenue. We do it to support the venues we like.


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eSkilliam
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MidiPour
Apr 24 2015, 01:16 AM
Unclever
Apr 24 2015, 01:08 AM
Well I don’t think 25/75 split is the greatest but I feel like there may be more here than what Valve gets and what the creators gets.

I am going to try and word this the best I can. Making a mod that alters a game is one thing, selling a mode in an official capacity that alters someone else’s creative property is another. I am assuming that there are OKs and signatures that you need to have from the property’s original creator. What kinds of promises have been made to the game creators? I am not just talking about money; I am assuming if there is any kind of problems that come up Valve is the one the finger will be pointed at not the mod creator.

I am assuming a lot of things but I just think that there are probably more hoops to jump through then we believe.
That's the impression I've been getting, maybe game developers were pressuring Valve in some way.

I wonder how this will influence the modding community and whether there will be new policies set in place.

Good points. I wonder where EULAs and other IP legalities fall in all of this.


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NinjaPenguin8969
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You get banned on Steam for getting a refund? Da fuck. That's great what happens if I buy a broken Skyrim mod, 7 day suspension from purchasing? lol. Personally fuck Bethesda and their buggy games. They shouldn't make a penny off what modders do especially ones who fix their broken shit to begin with. Lets see they make a terrible UI in Skyrim, a modder comes along and makes SkyUI and Bethesda can get a cut of that potentially...fuck that. Do your job properly.

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Edited by NinjaPenguin8969, Apr 27 2015, 05:20 PM.
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NinjaPenguin8969
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Wow looks like Valve and Bethesda backed off.

http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218
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eSkilliam
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NinjaPenguin8969
Apr 27 2015, 05:17 PM
You get banned on Steam for getting a refund? Da fuck. That's great what happens if I buy a broken Skyrim mod, 7 day suspension from purchasing? lol. Personally fuck Bethesda and their buggy games. They shouldn't make a penny off what modders do especially ones who fix their broken shit to begin with. Lets see they make a terrible UI in Skyrim, a modder comes along and makes SkyUI and Bethesda can get a cut of that potentially...fuck that. Do your job properly.

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It's terrible. It's only a ban from the store, but it locks you out for 7 days. Supposedly it happens on all refunded items too. There is a limited time for refunds, and if you can't access the store, you can't refund. That means if you buy 3 mods and more than one of them are junk, you refund one and have to keep the other two. The time frame for returns is less than that 7 day ban...


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eSkilliam
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NinjaPenguin8969
Apr 27 2015, 06:11 PM
Nice, I should have read that before my other post. I don't mind the paying for mods, but they should have it all worked out first lol.


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marmul
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I have to say, paying for content that people created is a great idea. I think peoples hard work should be rewarded however, it has to work. Paying for really good mods woudnt be a problem to me, as long as they aren't charging like $30 bucks per mod.
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MidiPour
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I read something yesterday where Gabe responded to why Valve decide to back out of the business and apparently they were losing millions in hate mail compared to the 10s of thousands they generated from selling Skyrim mods.
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KingJames88
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While I don't play games on PC any more, I read this and thought to myself how I was thinking this may be the wave of the future soon, since so many people Mod things, might as well try to make money off of them and have them earn a little as well.

However, the more I thought about it, the more I thought up problems, dozens of them, some of which you guys have expressed here. It seems like a legal nightmare to carry this out, the type of which you'd need a team of lawyers sitting down to put certain restrictions in place. I wonder if this was something that was rushed into, or if it was fully thought out. Maybe have something in place to have something tested and approved before being offered for sale? Although you can request a refund, that appears to have problems of its own. A good idea on the very surface, but once you get a little deeper than that, I just see too many possible problems arising on all different levels.
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